

Everyone can create Farming Simulator 22 mod file and share it with our community. FS22 Mod is an extension file for the FS22 game. What is Farming Simulator 22 mods use forįarming Simulator 22 game supports mods for PC, Xbox, or PS5. Tags: John Deere Lemken Solitair planters seeders Maximum working speed: 16 kph / 10 mph Credits: The following machines can be found as new mods in the respective category.Ĭapacity: 0 l seeds (needs Fronttank Kuhn TF 1512)Ĭapacity: 2400 l fertilizer (optional seeds)Ĭapacity: 2750 l fertilizer (optional seeds)Ĭapacity: 5480 l fertilizer (optional seeds)Ĭapacity: 1200 l fertilizer (optional seeds)Ĭapacity: 1250 l fertilizer (optional seeds)Ĭapacity: 195 l fertilizer (optional seeds)Ĭapacity: 2000 l fertilizer (optional seeds) Since the trend continues towards the lowest possible tillage and we have even been able to observe Väderstad Tempo machines performing direct sowing, we have decided to equip a large selection of seeders and planters from the game with direct sowing. If you don’t do this, fertilize the machines that are being operated by the helper, despite the fertilizer function switched off in the machine.įurthermore, all seeders and planters can now also be used for sowing without prior soil work. Please deactivate in the menu the option that the helper should buy fertilizer. As a result of this conversion, the area performance of these machines increases due to more seed stocks, while at the same time reducing diesel consumption of the tractor. If a lot of slurry or manure is available for fertilization, you don’t have to spend too much expensive mineral fertilizer. This way you only pay for seed, fuel and time.This mod allows you to convert the fertilizer tanks of seeders, which have optional fertilization, to seed tanks in the workshop. Harvest -> manure or slurry -> plow/cultivate -> seed oil radish -> cultivate -> seed crop -> wait growth -> weeder -> wait growth -> wait growth -> harvest.

If you want to go green, and not pay for fertilizer, you can do it like this: So: Harvest (change) -> fertilize 1 -> plow/cultivate (change) -> fertilize 2 -> seed (no change) -> growth 1 (change) - > fertilize 3 -> growth (is a change but you don't need it anymore)-> growth (same) -> harvest. (that makes no sense, but you can in the game.)

The weeder cannot be used after stage 2 of growing, but can be used anytime before that. Solid, liquid, manure, slurry, digestate and weeder. When I say fertilize, you can use any method of fertilization you want. Sowing is not a change of soil, so you can't fertilize before and after sowing and have 2 fertilization stages. Plowing or cultivating is a change of soil, so you can fertilize after plowing/cultivating. Harvesting changes the soil, that's why you can fertilize right after harvesting. You can fertilize once per growth stage or per soil change.
